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I'm having a difficult time finding an answer for this in google.
In Crysis (not sure about Crysis Wars) in DX10 I can't interact with the environment (ie. trees won't break, I can't pick up an through objects), however, this restriction should only occur in the DX9 version. This occurs in both the 32 and 64 bit versions, and for dedicated or non dedicated servers.
Any one know if it is even possible to break trees in multiplayer?
Because it's got multiple players, this is the level of insightfullness you'd expect from , he hasn't changed a bit (not for the better and a change for the worst is hard to imagine anyway).
Posted: Mon Jan 17, 2011 7:47 am
Dick_in_your_Arse
Tard
Joined: Oct 16, 2010
Posts: 54
Location: South-West Africa
AHAHAHAHAHHHAHAHHAHAHAHHAHAHAHAHAHAHHAHAHAHAhAha
Posted: Mon Jan 17, 2011 7:53 am
Pogma
Tard
Joined: Feb 04, 2009
Posts: 80
Location: Brisbane, Australia
This master-bater is such a fucken cunt!!!!!!
Posted: Mon Jan 17, 2011 8:47 pm
puk
A Winner is me!
Joined: Jun 23, 2008
Posts: 2140
Location: Southampton, UK
Dick_In_Your_Ass wrote:
How is the multiplayer?
I'd tell you if I could ever log into a server. I can't log into a single one
Posted: Mon Jan 17, 2011 9:49 pm
_Master_
A Winner is me!
Joined: Jun 18, 2009
Posts: 1711
puk wrote:
I'd tell you if I could ever log into a server. I can't log into a single one
well you could if you had an electric penis
and oh btw generalPugwash=Dick_in_your_Arse=Pogma=migay
_________________ follow me or get out of the way
Posted: Tue Jan 18, 2011 1:06 am
Suislide
VGS Admin
Joined: Aug 14, 2003
Posts: 509
Are you an idiot?
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
Posted: Tue Jan 18, 2011 1:40 am
puk
A Winner is me!
Joined: Jun 23, 2008
Posts: 2140
Location: Southampton, UK
Suislide wrote:
Are you an idiot?
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
Now could I get a similar response from someone with at least a shred of credibility?
Posted: Tue Jan 18, 2011 5:09 am
Alez
A Winner is me!
Joined: Apr 09, 2009
Posts: 669
Location: Romania
Are you an idiot?
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
_________________ Sigs are for n00bs!
Posted: Tue Jan 18, 2011 2:55 pm
Dick_In_Your_Ass
A Winner is me!
Joined: Jul 03, 2009
Posts: 957
Location: iCarly Studio
Suislide wrote:
Are you an idiot?
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
No offence puk,but this is just basic logic.#gets off high horse# (no it wasn't a dick anywhere)
Posted: Tue Jan 18, 2011 9:53 pm
_Master_
A Winner is me!
Joined: Jun 18, 2009
Posts: 1711
Suislide wrote:
Are you an idiot?
actually he is! a complete idiot surrounded by 50,000 PSU's
_________________ follow me or get out of the way
Posted: Wed Jan 19, 2011 1:21 am
puk
A Winner is me!
Joined: Jun 23, 2008
Posts: 2140
Location: Southampton, UK
Dick_In_Your_Ass wrote:
Suislide wrote:
Are you an idiot?
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
No offence puk,but this is just basic logic.#gets off high horse# (no it wasn't a dick anywhere)
Oh My God it's like everyone is taking crazy pills. Read this article then revise your statement. Fuck!
The physics are heavily reduced in multiplayer otherwise you would need an incredibly beastly connection and server in order to properly process all those physics server-side, as well as taking into account all the client-side interaction.
No offence puk,but this is just basic logic.#gets off high horse# (no it wasn't a dick anywhere)
Oh My God it's like everyone is taking crazy pills. Read this article then revise your statement. Fuck!
don't forget the stupid pills being handed out by the FDA.
So you found the answer yourself via Google anyway?
You got some useful information out of this forum already (on building a new PC), that's already pretty unique, the odds that this were to happen twice in a short period of time are pretty much neglectable, particularly not if the replies are coming from anyone whose nick begins with "Dick" or "Fuck".
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