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VideoGamesSuck.com :: View topic - Bioshock: Pretty Average
I think i'll be putting a review up for Bioshock later. Anyways, it's pretty dissapointing when compared to System Shock 2, though okay compared to other FPS games.
The biggest problems seem to be the idiotification of most of the gameplay - for most of the game, you're basically led by the nose (unlike SS/SS2), you have no real inventory(unlike SS/SS2), you don't really need to make any major decisions to your character progression (unlike SS/SS2), and the enemy AI is pretty crapful.
Most annoyingly, the stealth/survivalist elements of SS2 have been removed, as even on the hardest difficulty the game pretty much buried you under medical kits and eve hypos; also, you can't avoid enemies in a stealthy manner due to the aforementioned nose-leading.
Furthermore, the Art Deco atmosphere doesn't work when it's constantly buried in darkness. Art Deco styling was never exactly something you'd use in low-light, shadowy places anyway; the high contrast, metallic look of most Art Deco design looks very ugly with poor lighting.
The game's also polluted with lameass political correctness, such as not being able to kill the Gatherers. You're actually told that they're not human anymore, so why the hell aren't you allowed to bash them in the face with a pipe wrench?
Overall, if you haven't played good games before, Bioshock's a good game, otherwise it seems to me it's far more average than the retarded reviewers (most of which probably have never actually played SS2 to begin with) seem to think. Burlap.
BioShock activation
Posted: Thu Aug 23, 2007 2:23 am
berzerker
A Winner is me!
Joined: Nov 01, 2006
Posts: 2350
And it has an online activation and allows only two installs. You seem to be getting an 'install back' on uninstalling the game, so you are screwed if you get a crash (or windows reinstall) before you have uninstalled the game. Even the Steam version has this limitation.
This could add the depth the game itself seems to be missing however.
Posted: Mon Aug 27, 2007 4:07 pm
Suislide
VGS Admin
Joined: Aug 14, 2003
Posts: 509
Well you probably wont like my review then
Posted: Tue Aug 28, 2007 3:26 am
D
Troll
Joined: Sep 11, 2005
Posts: 172
You have stolen my game for reviewing yet again!
...Wait, I don't care. Hrm, this is awkward.
Eitherway, the game keeps crashing at the point I'm at so I can't really write a review yet anyway, given that I only review games that I finish. Burlap.
Posted: Tue Aug 28, 2007 10:54 am
M0nKeY
VGS Admin
Joined: Aug 13, 2003
Posts: 181
Location: New York
You can still post one I don't think there's anything wrong with having 2 separate reviews of the same game. There is no conflicting with having an article with the exact same name either.
_________________
Posted: Tue Aug 28, 2007 11:28 am
Suislide
VGS Admin
Joined: Aug 14, 2003
Posts: 509
M0nKeY wrote:
You can still post one I don't think there's anything wrong with having 2 separate reviews of the same game. There is no conflicting with having an article with the exact same name either.
Yeah but thats gay
Posted: Tue Aug 28, 2007 11:54 am
M0nKeY
VGS Admin
Joined: Aug 13, 2003
Posts: 181
Location: New York
Why?
Combining multiple reviews into one long ass article is worse.
_________________
Posted: Wed Sep 05, 2007 8:11 am
Kasrkin
Troll
Joined: Feb 25, 2007
Posts: 193
I have just tried this game and it's still too much consolized for me, but comparing to the big shit ports usually are, this could be a fucking master piece.
Anyway I can't put up with console FPS gameplay (something between Quake 2 and Return to Castle Wolfestein) and huge graphic scale (objects the size of my penis so 11 years old kids on his XBOX360 could see them from an armchair).
The cheap HDR all fucking XBOX360 games have is annoying too.
Posted: Sat Sep 08, 2007 3:29 am
D
Troll
Joined: Sep 11, 2005
Posts: 172
I just played the original System Shock 1 (Pre-doom with a nearly quake-level, or at least descent-level, engine. Holy fuck?) yesterday. Compared to Bioshock, the detail is fucking insane, the atmopshere far better, art direction more constant and gameplay far more deep. Plot was also infinitely better directed and free of holes, while voice acting was top notch.
Not to mention the inclusion of a proper inventory and reactive gameworld.
And it's only about FIFTEEN FUCKING YEARS OLD. So much for games getting more detailed as time goes on, anyway.
(Interesting, the reason I brought a top-of-the-line core2 quad was so I could play DosBox games properly. Hurf.)
Posted: Fri Feb 08, 2008 6:03 am
Johnny
Flame Me
Joined: Feb 07, 2008
Posts: 3
The reason you can't kill gatheres story wise is because they are nearly indestructable due to thier regeneration abilities.
The reason game wise has nothing to do with political correctness. It's because in order to take the ADAM from the gatherer you first need to kill the "big daddy" guarding it. If the gatherer could take damage then you would be unable to use explosives or other high power attacks against the Big daddys for fear of accidentaly killing the gatherer and losing out on the ADAM.
And taking out a big daddy especialy the bouncer class can be hard enough of it's own when it comes to higher difficulties without having to worry about collateral damage.
Posted: Fri Feb 08, 2008 7:04 am
captnPugwash_halabalobale
Banned
Joined: Apr 26, 2007
Posts: 670
Location: AfghanWarriorsClub (AWC)
kid came to my house asking for a free copy of bioshock. i smiled and sprayed my diahorea poo all over his face and he was shocked indeed! wondering if that what the games about?
Posted: Fri Feb 08, 2008 5:38 pm
GaMeRuInEr
Tard
Joined: Apr 13, 2007
Posts: 77
Location: New York City
big rigs is better
Posted: Mon Feb 11, 2008 12:14 am
Johnny
Flame Me
Joined: Feb 07, 2008
Posts: 3
captnPugwash_halabalobale wrote:
kid came to my house asking for a free copy of bioshock. i smiled and sprayed my diahorea poo all over his face and he was shocked indeed! wondering if that what the games about?
I'm sure that joke seemed alot funnier in your head than it was in reality.
Posted: Tue Feb 12, 2008 3:50 am
captnPugwash_halabalobale
Banned
Joined: Apr 26, 2007
Posts: 670
Location: AfghanWarriorsClub (AWC)
Johnny wrote:
captnPugwash_halabalobale wrote:
kid came to my house asking for a free copy of bioshock. i smiled and sprayed my diahorea poo all over his face and he was shocked indeed! wondering if that what the games about?
I'm sure that joke seemed alot funnier in your head than it was in reality.
johnny johnny
>yes papa
eating sugar?
> no papa
telling lies?
> no papa
open your mouth
=PLOP=
ha ha ha
Posted: Tue Feb 12, 2008 8:37 pm
GaMeRuInEr
Tard
Joined: Apr 13, 2007
Posts: 77
Location: New York City
captnPugwash_halabalobale wrote:
Johnny wrote:
captnPugwash_halabalobale wrote:
kid came to my house asking for a free copy of bioshock. i smiled and sprayed my diahorea poo all over his face and he was shocked indeed! wondering if that what the games about?
I'm sure that joke seemed alot funnier in your head than it was in reality.
johnny johnny
>yes papa
eating sugar?
> no papa
telling lies?
> no papa
open your mouth
=PLOP=
ha ha ha
he did it for the lulz
Posted: Sun Feb 17, 2008 4:38 am
D
Troll
Joined: Sep 11, 2005
Posts: 172
Johnny wrote:
The reason you can't kill gatheres story wise is because they are nearly indestructable due to thier regeneration abilities.
The reason game wise has nothing to do with political correctness. It's because in order to take the ADAM from the gatherer you first need to kill the "big daddy" guarding it. If the gatherer could take damage then you would be unable to use explosives or other high power attacks against the Big daddys for fear of accidentaly killing the gatherer and losing out on the ADAM.
And taking out a big daddy especialy the bouncer class can be hard enough of it's own when it comes to higher difficulties without having to worry about collateral damage.
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