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VideoGamesSuck.com :: View topic - Bioshock 2 - Puk
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VideoGamesSuck.com Forum Index -> Video Games Suck -> Bioshock 2 - Puk Goto page Previous  1, 2
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PostPosted: Mon Mar 08, 2010 8:18 am Reply with quote
puk
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Well digress is not what I meant

1. to depart from the main subject in speech or writing
2. to wander from one's path or main direction

I meant Getting back on topic/making more concise
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PostPosted: Mon Mar 08, 2010 8:24 am Reply with quote
berzerker
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puk wrote:
Well digress is not what I meant

1. to depart from the main subject in speech or writing
2. to wander from one's path or main direction

I meant Getting back on topic/making more concise

I'd still think you mean like this (it's a very common expression, precisely, it seems, for the situation you used it in), but your English is better than mine, so I'll stfu.gif now.
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PostPosted: Mon Mar 08, 2010 8:56 am Reply with quote
puk
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I'll stop using it since it generates way too much drama, like using the word 'antisocial', although you should technically use 'asocial', it saves a lot of trouble to just say anti social
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PostPosted: Tue Mar 16, 2010 2:04 am Reply with quote
berzerker
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BTW there seems to be new DLC for Bioshock 2, but it's already on the disc. You actualy download only 24KB of data, some content! icon_monkey.gif

Publishers get away with this as long as people are willing to pay for DLC I guess.

BTW I like the end of the first comment there:
Quote:
I can't wait for the game where I have to pay to get the save feature at all.
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PostPosted: Tue Mar 16, 2010 3:20 am Reply with quote
puk
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Somebody really needs to do research, possibly write a book on the present state of the games industry. I would like to know what factors (financial, social, legal) have led to the decline in game length and the rise game production costs.
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PostPosted: Tue Mar 16, 2010 6:59 am Reply with quote
craterface
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but sometimes they need to put quality ahead of the marketing-stuff once in a while to make an actually good game. so they can harvest later from the sequels or even from the actual game. if there is money to invent good gameplay and fresh ideas, then it just might sell.. even with less funds for market analysis and all that.
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PostPosted: Tue Mar 16, 2010 8:41 am Reply with quote
puk
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I'm just there must be a reason why Prince of Persia (1989) was created by one person Jordan Mechner and COD4 took a billion dollars to make
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PostPosted: Tue Mar 16, 2010 1:17 pm Reply with quote
craterface
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i played the original on gameboy just a few week ago and it's genious. back on our dual screen monitor i didn't figure out how to reach the exit in one piece, but now it was really enjoyable. when you find one (and mostly the only) way to finish a level, the feeling of acomplishment is totally there. then saying yourself like "oookay, justa quick look on this new level for the first death and then i quit" but you never even want to stop even to take a piss..
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PostPosted: Tue Mar 16, 2010 2:03 pm Reply with quote
puk
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Sorry I can't tell from your comment whether you are talking about Prince of Persia or another game.
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PostPosted: Tue Mar 16, 2010 4:31 pm Reply with quote
craterface
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Well.. it's either COD or POP.









(hint: it's on a gameboy brick)
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PostPosted: Wed Mar 17, 2010 1:50 am Reply with quote
puk
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I just didn't think I would find someone that would enjoy playing POP today. I love it, but I thought it had fallen to the side. I actually really liked the level design back then as well, with all the bright colors, and it was such a treat to find potions.

That's why I loved prince of persia 3D, it was the exact same as Prince of Persia but in 3D, Sands of time was good, but had a different feel to it.
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PostPosted: Fri Mar 19, 2010 1:22 pm Reply with quote
Dick_In_Your_Ass
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anyone seen footage of the fogortten sands?looks ok imo.
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PostPosted: Mon Mar 22, 2010 8:35 am Reply with quote
puk
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Is that the Wii one? Graphix look pre PS2
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PostPosted: Tue Mar 23, 2010 1:11 pm Reply with quote
Dick_In_Your_Ass
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multiplatform as wikipedia and the verge suggest.
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PostPosted: Thu Mar 25, 2010 1:46 pm Reply with quote
puk
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Ya but saying a Wii game is multiplatform is like saying a flash game is multiplatform.
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PostPosted: Sat Mar 27, 2010 12:44 pm Reply with quote
puk
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So I am playing Bioshock 2 for a fourth time and I've discovered that this game is incredibly deep.

This time I started using the Drill Specialist tonic which restricts you to the Drill, the Hack Tool, and the Research Camera only, but reduces the amount of EVE needed for various plasmids. This makes it incredibly fun to go buck wild with all your plasmids in the first few levels. However, by the time you get to Fontaine Futuristics, they introduce Alpha Series (Big Daddy lites) and they are very difficult to take down without weapons. To take them down you have to further upgrade your plasmids.

Hopefully this answers Suislides question as to why you were left with so much Adam at the end of the game. You probably played it with weapons, so you didn't need to upgrade all your plasmids. Conversely if you play with plasmids only, you end up with a shit ton of ammo and cash (you no longer buy things from the vending machine)
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PostPosted: Sat Mar 27, 2010 3:18 pm Reply with quote
puk
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Another sneaky trick they use, in any given room you can only set up so many traps. But instead of limitting you, it simply removes the earliest trap you set up (FIFO). So you go around a room setting up 12 cyclones, then you come back and there are only about 6 left. Same goes for trap spears and trap rivets, as well as proximity mines
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Bioshock 2 - Puk
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