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VideoGamesSuck.com :: View topic - Metro 2033 First Impressions
Just rented the game and have played it for about 20 mins. So far it is pretty boring
Posted: Fri May 14, 2010 12:13 pm
puk
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This game is so shitty. You constantly have no idea where to go, and monsters come out of no where and 'hop' towards you. It's a test in futility. It's so gay.
Posted: Fri May 14, 2010 12:17 pm
puk
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And every 4 minutes you have to recharge the flashlight by cranking a generator, and when you reload you have the option to reload the entire shotgun, or put in one shell. B/c that's what I want, 1 shell
Posted: Fri May 14, 2010 1:18 pm
Dick_In_Your_Ass
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Haha I wanted to auy this game.
Posted: Fri May 14, 2010 1:39 pm
puk
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It is so shitty. I don't know what else to say. It sucks balls, it licks ass, it swaps cum. It is so unfun
Posted: Fri May 14, 2010 1:58 pm
puk
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They don't explain things very well. For example, there is a pump gun, and it tells u you have to pump it for maximum effectiveness, but it doesn't tell u how to pump it. I hit every button until I realize you have to hold the R1 button, and press the R2 button repeatedly. If you use a gas mask it tells you to hit L1 to check how much air/filter you have left, but if you press L1 it shows you your wrist watch. WTF is that? There are 3 dials and 3 LED lights. My night vision never works, it says I have to press up to switch between normal mode and night vision, but it looks like my night vision is off. Turns out the generator is also for your night vision. So what you have to do is hold the UP button, then push in R3, then repeatedly press R2, then when the battery is charged press the UP button again.
Posted: Fri May 14, 2010 2:00 pm
puk
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I'm also a bit of an idiot. You have good ammo that you can use as currency or use as strong ammo. To use as currency you just pick up and conserve. To use as ammo, you have to switch ammo types. But the switch button is mapped onto the reload button. So in a heated battle, if you hold the reload button down for too long it will switch ammo types. This would be like if they mapped the punch button onto the sneak button.
So now I have zero money.
Posted: Sat May 15, 2010 3:47 am
Dick_In_Your_Ass
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R u still on xbox?
Posted: Sat May 15, 2010 4:46 am
puk
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Yes
Posted: Sat May 15, 2010 6:00 am
puk
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Games with monsters suck. They jump at you, then you frantically try to figure out where they are. With the regenerating health system it's really more practical to wait for them to hit then shoot them before they hit you again
Posted: Sat May 15, 2010 6:44 am
_Master_
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puk wrote:
Games with monsters suck.
i agree its getting overplayed, perhaps they should use islamic terrorists instead! oh man, i am already getting a huge hardon visualizing emptying a rocket launcher on those beaded smelly terrorists, nows that's real action!!
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Posted: Sat May 15, 2010 7:27 am
Dick_In_Your_Ass
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puk wrote:
Yes
it's left bumper(L1) and right bumper(R1) and left trigger(l2) and rite trigger(r2) for all other non consolers.
Posted: Sat May 15, 2010 7:33 am
puk
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[quote="Dick_In_Your_Ass"]
puk wrote:
Yes
it's left bumper(L1) and right bumper(R1) and left trigger(l2) and rite trigger(r2) for all other non consolers.[/quote
I didn't know if people would know 'shoulder' and 'trigger'.
Second impressions. The game gets a little more fun when you can go outside and snipe. But the fire fights inside are still so so. The monsters still suck.
Posted: Sat May 15, 2010 7:43 am
berzerker
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_Master_ wrote:
they should use islamic terrorists instead! oh man, i am already getting a huge hardon visualizing emptying a rocket launcher on those beaded smelly terrorists, nows that's real action!!
Like in Postal 2 (from the confession onward), this should be exactly what you seek.
Posted: Sun May 16, 2010 10:04 am
_Master_
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not really...but i was a bit amused with the osama blasting, just that it needed more style and class. A better engine perhaps . one of the possible scenes could be a group of terrorists planing their attack on the top of a minaret and somehow one of the Justice Warrior bad asses makes an entry. "glass shatters, breaking away the Islamic minaret's unholy silence and fuckin bullet paints their asses" The rocket launcher blows the silly looking speaker system into a billion fragments away, today's morning prayer is officially replaced with the echo of justice bullets dispatching Islamic terrorists away to heaven, to dear Allah! how inspirational! but ofcourse few lucky ones are left for torture!! merry merry day!
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Posted: Sun May 16, 2010 10:11 am
puk
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I suppose terrorists would have been more fun to blow up than monsters.
The game has so many flaws that prevent it from being stellar. The levels are so small. Some levels you can finish in under 5 minutes. And the levels are physically small too. For fucks sake you are in a tunnel, how many lines of code does it take to render tunnels? How much memory do you need for textures when everything is terminally dark? Make the levels bigger.
Suislide was right that the markets are kinda cool, with a bunch of people (15-20). But they are tiny in size.
I don't understand why they couldn't just add 30 minutes to every level by having you go through waves of Nazis in an outdoor environment, rather than a 7 minute battles with three waves of 4 nazis, followed by wave after wave of respawning monsters in the underground environment.
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