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VideoGamesSuck.com :: View topic - Ubisoft and DRM
Sounds a bit like Games for Windows Live. You have to be online to save, so not just an authentification when starting the game but you are required to be online all the time. That does make some sense: the advantage of being able to install on many PC's is pretty useless without such a feature IMHO. But so far for gaming on your laptop on the road.
I'm not sure if this scheme will bind your games to the ubi-account so you cannot sell them (like Steam), I guess it will. If so that would be yet another reason not to buy Ubisoft games.
Pirates won't be bothered by this of course, only people who actually buy their games, go figure.
Posted: Thu Jan 28, 2010 8:26 am
_Master_
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yeah lets hope assassins creed 2 doesn't have it, otherwise goodbye to any game with remote saves. filthy publishers.
its a plan to move all software ultimately to online servers. once that's done you have no control and you will have to agree to whatever your "data providers" terms are. kinda like cellphone in the us.
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Posted: Thu Jan 28, 2010 8:38 am
puk
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Things are easier to control when they are centralized ie. governments.
Posted: Thu Jan 28, 2010 9:09 am
berzerker
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_Master_ wrote:
its a plan to move all software ultimately to online servers. once that's done you have no control and you will have to agree to whatever your "data providers" terms are.
Basically that's correct I think, but this is the drawback of online authentification, not of online saving. Steam is the prime example. If Valve wants to block you from playing a game that requires Steam (i.e. because you pissed them off on a forum), they can do so anytime. You are not going to sue them over 40 bucks lost, are you, so they could do so unpunished.
Or they could amend the terms of use so that you infringe them and then ban you for that.
This too allows them to maintain different prices on markets. If a serial is published in India, Valve can ban you from playing the game in Europe (and so it actually does).
Posted: Thu Jan 28, 2010 9:55 am
_Master_
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puk wrote:
Things are easier to control when they are centralized ie. governments.
thats not really true for pcs or even politically. political structures ofter perform well decentralized, while maintaining a pesudo power base at the center. Eg states have their own laws, like Illinois, cali and so are regulate their own revenue generation mechanisms. This improves the efficiency because the response is faster compared to a central only power base.
anyways getting back to gaming, i totally oppose centralization or cloud computing. think of it, dumb people slowly move to a central server. soon the prices of pc's are too high to purchase because of the increased manufacturing cost, due to reduced hardware sales. So it becomes cheaper to logon to remote server than to buy a comp. Eventually the internet becomes centralized. You have to totally agree to your isp's terms to access your data. Soon political interests will invest aka white house lobbyists will use it as a revenue for getting fund monies. the possibilities are endless and stupid
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Posted: Thu Jan 28, 2010 10:03 am
_Master_
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berzerker wrote:
Basically that's correct I think, but this is the drawback of online authentification, not of online saving. Steam is the prime example. If Valve wants to block you from playing a game that requires Steam (i.e. because you pissed them off on a forum), they can do so anytime. You are not going to sue them over 40 bucks lost, are you, so they could do so unpunished.
i havent had a prob with steam. in fact i think i like steam compared to gfwl. all you do is logon to use steam and it just sits on your taskbar icon and forget about it, unlike gfwl which is so intrusive. Your example of steam denying access is a good one. but do you think they actually did it to some1?
berzerker wrote:
This too allows them to maintain different prices on markets. If a serial is published in India, Valve can ban you from playing the game in Europe (and so it actually does).
The prices are the same online - india or us, i am pretty sure about that. i have never had a problem playing a steam purchased game from us, redownloaded and played in india. Eg is portal. Perhaps its only for some select games?
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Posted: Thu Jan 28, 2010 12:54 pm
puk
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_Master_ wrote:
puk wrote:
Things are easier to control when they are centralized ie. governments.
thats not really true for pcs or even politically. political structures ofter perform well decentralized, while maintaining a pesudo power base at the center. Eg states have their own laws, like Illinois, cali and so are regulate their own revenue generation mechanisms. This improves the efficiency because the response is faster compared to a central only power base.
I wouldn't call the federal government a psuedo power base, I think the president has more power than a governor. I meant things like how the US military has been centralized since after WWII to consist of a single massive peace time army. Then you have other federal level institutions like the federal state police (FBI), and the federal secret police (CIA).
Posted: Thu Jan 28, 2010 2:47 pm
berzerker
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_Master_ wrote:
i havent had a prob with steam. in fact i think i like steam compared to gfwl. all you do is logon to use steam and it just sits on your taskbar icon and forget about it, unlike gfwl which is so intrusive.
Steam is much less invasive, true, but has annoying features GFWL does not have (most particular the fact that any game can be registered only once and is then tied to a particular steam account forever). So you can safely buy a second hand GFWL-game, but not a Steam game (unless you get the associated steam account with it, but we discussed that before).
_Master_ wrote:
The prices are the same online - india or us, i am pretty sure about that. i have never had a problem playing a steam purchased game from us, redownloaded and played in india. Eg is portal. Perhaps its only for some select games?
Even online you get different prices for different regions (eg European prices are much higher than US prices, not sure why). But retail games that require steam are often much cheaper in countries like India, and Valve has a policy of denying accounts associated with Indian games to be used in countries where games are more expensive. Obviously they have no problem if it is the other way around (buying in a country with high prices and then taking the game to a country where prices are low).
EA will probably link it to your EA account in which the email address is the login, and couple this with inability to change your email, ruling out second hand sales in the process.
Posted: Mon Feb 22, 2010 9:50 am
Dick_In_Your_Ass
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So i'll pay full price for a rented game? Meh cloud computing+dumb publishers=stupidity
EA will probably link it to your EA account in which the email address is the login, and couple this with inability to change your email, ruling out second hand sales in the process.
fine let em do whatever the fuck they want to do, idiots are just making it easier for me not to buy the games. now if only ever1 was smart like me, those pigs would run out of business, but alas too many weak minds in the world.
I wouldn't mind if it hadn't been cracked. Then Ubi might have figured out that applying such drastic DRM does not increase sales (there would be no way to blame piracy then).
Re: Ubisoft and DRM
Posted: Fri Mar 12, 2010 1:42 am
berzerker
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berzerker wrote:
I'm not sure if this scheme will bind your games to the ubi-account so you cannot sell them (like Steam), I guess it will. If so that would be yet another reason not to buy Ubisoft games.
Can I resell my game along with my Ubisoft account?
Your Ubisoft account features your personal data and cannot be given or sold to anyone.
Another quote from the FAQ:
Ubisoft FAQ wrote:
What if I lose my account?
Customer service is available to help you re-access your account.
This translates to: there is no process in place for account or password retrieval, and if you loose either of them you will be completely at our mercy and we will decide at our discretion whether you may play the game you paid for.
Man, this is definitely worse than Steam.
One more quote:
Ubisoft FAQ wrote:
Will this system be available for every Ubisoft game?
Most upcoming Ubisoft PC games will make use of this system.
"Will it be available"! They make it sound like a nice feature in stead of like a system forced down the throats of hapless PC gamers (the FAQ also states that this will be a PC only 'feature') that hurts them much more than it benefits them. Oddly enough apparently not all their future PC games will use this 'feature', but it stands to reason that each gamer should avoid all Ubisoft games like the plague from now on (if they didn't already), otherwise you might end up with a seriously flawed game.
A final quote (literally the last from the FAQ too, I like the question but not the answer):
Ubisoft FAQ wrote:
Why is Ubisoft forcing their loyal customers to sign up for a Ubisoft account when they don't want to give their private data and only play single player games?
We hope that customers will feel as we do, that signing up for an account will offer them exceptional gameplay and services that are not available otherwise.
Well Ubi, they don't!
Posted: Fri Mar 12, 2010 6:46 am
_Master_
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yesterday i was looking at the comments section for AC2, oh man so much hate for ubisoft, which is good in a kind of way
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Posted: Tue Apr 13, 2010 5:25 am
berzerker
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This reliable source unveils the next Ubi DRM, for those who still consider to buy Ubisoft games.
Posted: Tue Apr 13, 2010 5:55 am
puk
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What next? You have to go to their office to play the game?
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