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VideoGamesSuck.com :: View topic - Dishonored tweaks and shit.
Dishonored tweaks and shit.
Posted: Tue Oct 23, 2012 12:48 pm
ZippyDSMlee
Ubertard
Joined: May 05, 2009
Posts: 101
Been tweaking the inis
\Documents\My Games\Dishonored\DishonoredGame\Config\DishonoredAI.ini
Code:
[DishonoredGame.DishonoredGlobalAIManager]
m_bCorpseCleanupInView=false
m_BullyCooldownPeriod=(m_fMinValue=3.000000,m_fMaxValue=8.000000)
m_CorpseAbsoluteMaximumCount=500 // 10
m_CorpseIdealMaximumCount=500 //5
m_fCorpseIslandSize=400.000000
m_fCorpseUpdateTime=1.000000
m_fGroupDistance=1000.00000
m_fIslandSize=400.000000
m_fUpdateTime=1.000000
m_MagicReactionDelay=(m_fMinValue=0.200000,m_fMaxValue=0.300000)
m_MaxAIStimSize_bytes=528
m_MaxNumAIStims=1012
m_ReactionDelay=(m_fMinValue=0.180000,m_fMaxValue=0.30000)
m_TetherDelay=(m_fMinValue=6.000000,m_fMaxValue=8.000000)
[DishonoredGame.DisAINoiseManager]
m_LoudnessDistanceArray=0.000000
m_LoudnessDistanceArray=200.000000
m_LoudnessDistanceArray=300.000000
m_LoudnessDistanceArray=400.000000
m_LoudnessDistanceArray=500.000000
m_LoudnessDistanceArray=600.000000
m_LoudnessDistanceArray=800.000000
m_LoudnessDistanceArray=1000.000000
m_LoudnessDistanceArray=1200.000000
m_LoudnessDistanceArray=1500.000000
m_LoudnessDistanceArray=2000.000000
m_LoudnessDistanceArray=2500.000000
m_LoudnessDistanceArray=3000.000000
m_LoudnessDistanceArray=4000.000000
m_LoudnessDistanceArray=5000.000000
m_LoudnessDistanceArray=6000.000000
m_LoudnessDistanceArray=0.000000
[DishonoredGame.DishonoredSearchCrumbsComponent]
m_bUseRandomCrumbSelection=TRUE
m_fChanceOfPsychicSearch=0.950000 //0.250000
m_fCrumbLifetime=350.000000 //150.000000
m_fDistanceBetweenCrumbs=1600.000000 //800.000000
m_fHeartbeatInterval=0.800000 //0.800000
m_fMaxWanderStep=4000.000000 //1000.000000
m_fMinWanderStep=1000.000000 //500.000000
m_fStickyProxyDuration=2.000000 //1.000000
m_fWanderAngularRange=260.000000 //60.000000
m_iNumSearchCrumbs=50 //25
[DishonoredGame.DisGlobalCombatManager]
m_fInhibitionTimeAttractSpell=15.000000
m_fInhibitionTimeBackStep=8.000000
m_fInhibitionTimeGrenades=10.000000
m_fInhibitionTimeGrenadesWhenUnreachable=5.000000
m_fInhibitionTimeJumpAttack=3.0
m_fInhibitionTimeLongAttack=0.8
m_fInhibitionTimeMediumAttack=1.000000
m_fInhibitionTimeShortAttack=2.000000
m_fInhibitionTimeSideStep=6.000000
m_fInhibitionTimeStepBackAttack=1.000000
m_fInhibitionTimeTaunt=60.000000
m_fInhibitionTimeTeleportSpell=10.000000
m_fInhibitionTimeThrowRocks=5.00000
m_fInhibitionTimeWeeperArmGrab=20.000000
m_fInhibitionTimeWHArmAttack=8.000000
m_fInhibitionTimeWHJumpAttack=30.000000
m_InnerSkirmishCaps[0]=1
m_InnerSkirmishCaps[1]=2
m_InnerSkirmishCaps[2]=3
m_InnerSkirmishCaps[3]=3
m_TotalSkirmishCaps[0]=2
m_TotalSkirmishCaps[1]=3
m_TotalSkirmishCaps[2]=4
m_TotalSkirmishCaps[3]=4
[IniVersion]
0=1349759604.000000
They can hear you when you take down someone it sends the AI into low alert mode .
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